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Star Wars Destiny
Dice and Card Game
In Star Wars Destiny you and your opponent take control of your favorite Star Wars Characters and battle each other for the fate of the galaxy. During the game characters use lightsabers, blasters and more in the form of duce. These powerful Heries and villains fight until only one team is left standing.
Setup
Each player brings their own deck to the game. This starter set includes one deck that should be played against another starter. Both you and your opponent follow these steps to set up the game.
1 : Find your character cards and place then in froonty of you, along with their dice. When using this starter, your characters are Kylo Reen and First Order Stormtrooper and you have two Kylo dice and one Stormtrooper dice. (if your opponent has the Rey starter set, they they will use Rey with two dice and Finn with ine dice). Set aside the rest of your dice for later.
2 : Set your battlefield card (the frozen Wastes) nd your reference card aside faceup. Them suffle your remaining 20 cards to form your deck. Draw 5 cards from your deck to form your hand. If you do not like any of these cards, you may shuffle any nulber of them back into your deck and then redraw until you have 5 cards in Hand.
3 : Sort the various game token (damage, shields and resources) into piles near the play area. Then gain 2 resources and place them in front of you.
4 : Roll your character dice and addup the values (the white numbers) rolled, if there is a tie, roll again. The player with the highest total chooses which battlefield to fight on. The player whose battlefield is being used controls the battlefield and places it next to their deck. The player whose bhose battlefield is not being used removes their battlefield from the game and gives 2 shields to their characters distributed as they wish, After rolling, place all character dice on their matching cards.
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Gameplay
In your Star Wars Destiny, you and your opponent alternate taking turns. The player who controls the battlefield takes the first turn. During your turn, you may take one action. Almost everythings you can do in the the game is an action, from playing cards to rolling dice.
The different actions are listed below and described in detail later :
Play a card from your hand.
Activate a character or support.
Resolve your dice.
Discard a card to reroll your dice.
Use a card action
Claim the battlefield.
If you do not want to take an action, you may pass, When both players pass consecutively, there is an upkeep phase to prepare the next game round.
Upkeep Phase
During the upkeep phase, you and your opponent do the following.
1 Ready your exhausted cards. Return all dice in your dice pool to their matching cards.
2 Gain 2 ressources ?
3 Discard any number of cards from your hand. Them redraw until you have 5 cards in hand.
Then you alternate taking turn again, starting with the player who control the battlefield. Continue taking turns and performing upkeep phases until a player has won the games.
Winning the game
There are two ways to win the game.
Defeat all of your opponent's characters
If you opponent has no cars in their hands and deck at the end of a round (after the upkeep phase) they lose and you win. If both players would win the way, the player who controls the battlefield wins.
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Important ! Colors and Spotting
each card belongs to one of four colors, as seen on the card.
Blue : blue represents the Force
Red : red represents Commands
Yellow : yellow represents Rogue.
Gray : gray represents everything else
To use some cards you must spot a character of a specific color. This means that you must have at least one of those characters in play.
Actions
Play a card from your hand
There are three types of cards you can play : evants, upgrades and supports. The card type is listed above the cards ability. To play a card spend ressources egal to its cost.
Playing and event : Follow the card's instructions and them discard it to your discard pile. The discard is a faceup pile near your deck where you place your discarded cards.
Playing an Upgrade : Attach the card to one of your characters by placing it bellow that character. Upgradeshave repeatable effects and stay in play. Most upgrades come with an extra dice, and like characters have the six sides of their dice referenced on the left side of the card. When you play an upgrade that has a dice, take the matching dice from your set-aside dice and place it on the character. A character cannot have more than three upgrades. When you play an upgrade you can choose to replace an upgrade that is already atached to that character. To do so, you only spend ressources equal to the difference in cost betweenthe two upgrades. Discard the upgrade you are replacing.
Playing a support : Place the card on the table in front of you next to your characters ( but is not attached to them). Supports have repeaatable effects and stay in play. Some supports also have a dice that comes with them, take the matching dice and place it on that card.
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Important ! Resources and cost
You must spend ressources equal to the cost of a card in order to play it. The cost is markede at the top left of each card. You gain two ressources each upkeep phase and can gain additional ressources by rolling the ressource symbol on you dice.
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Action (continued)
Activate a character or support
Activate a character or support is how you roll it's dice. To activate a character or support it must be ready. Exaust that car and roll all of it's dice. Put thes dice in front of your characters. These dice are now in your dice pool and can be used on a future turn (see « resolve your dice ») Bellow character always roll their character dice and their upgrade dice when attached. Support only roll their own dice into the dice poool when activated.
Resolve your dice
This action is how you use the dice in your dice pool. You may ressolve any number of dice in your pool that have the same symbol one at the time. After you resolve a dice, it returns to the cards that it came from.
Example : you rolled dice howing melee damage and ranged damage, for your next action you can resolve any number of the dice showong melee damage or any number of the dice showing ranged damage but not both. Each different symbo l requires its own actions.
Each dice symbol has a different effect. These effects are described belows. The side of a dice usually has a value (the white number) above its symbol that tells you how powerful it is. For example « 2 melee damage » (face du dé) means you can deal 2 damage to a character and « shield shield » means you can give a character 2 shields.
Dice Symbol
Meele Damage : Deal that much damage to any character.
Ranged Damage : Deal that much damage to any character.
Shield : Give any character that many shields (place shield token on it). A character cannot have more than 3 shields.
Resource : Gain that many ressources.
Disrupt : Your opponent loses that many ressources.
Discard : Discard that many random cards from your opponent's hand.
Focus : Turn tha many other dice in your pool to the side's) of your choice.
Special : Trigger the special ability marked ba a special symbol on that dice's card. Special never have a value.
Blank : No effect. Blank never have value.
Modifiers and ressources cost
Some dice have one or more blue sides with a plus (+) before the value. Sides with a plus can only be resolved at the same time as another dice in your pool, that shows the sale symbol without a plus. While resolving the plus value is added to the other dice ti create a new value.
Example : you roll a +2 ranged damage symbol. You also rolle a 1 ranged damage symbol, so you can resolve the +2 ranged damage along the 1 rranged damage for 3 ranged damage dealt to any one character, if you had not rolled the 1 ranged damage, you could not not have resolved the +2 ranged damage dice.
Some dice dides have a small ressources icon in a yellow box. To resolve the symbol on that side, you must first pay that many ressources.
Example : you roll a 3 meele damage symbol that also has a small 1 resouces icon at the bottom. In order to deal 3 damage, you must spend 1 ressource.
Damege, Shields and defeated characters.
Damage from a dice or a dice resolved with modifiers, must be dealt to a single character. When a character is dealt damage track that damage using damage tokens. 'Damage tokens come in quantities os 1's and 3's). If the character has any shield, block 1 damage for each shield on the character. After a shield blocks damage remove the shield token from the character.
When a character has damage on it equal to its healt, it is defeated. Remove all of its dice from the game (both its character dice and its upgrades). Discard all upgrades attached to it, and remove the character card from the game. The character can no longer be acttivated, be the target of effects, or be spotted to play cards.
Discard a card to reroll your dice
Discard a card of your choice from your hand to reroll one or more dice in your pool, you must choose all the dices you want to reroll before rerolling.
Uses a card action
Some support, upgrade and character cards have special actions listed of them. This actions are preceded by the word « action » in boldt. To resolvethis action, folow the cards instructions.
Claim the battlefield
Only one player can claim the batlefield each round. When you claim the battlefield, you may immediately use its « claim » abillity. If you did not control it. Take control of it by moving it next to your deck. For the rest of thid round you automatically passe all of your future actions. Your opponent continues taking actions until they pass. But they cannot claim the battlefield this round.
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Important ! Passing
If you do not want to take an acton you may pass. You do nothing. But retain the option to take an action after your opponent. After both players pass consecultively proceed to the upkeep phase.
Games Terms
There are a few important games terms that appear on cards. After reading thos section you'll be ready to play your first game. You can find more game terms and frequently asked questions in the rules reference document on our website.
After : Use these abilities after something finishes occuring.
Before : Use These abilitie immediately before something occurs.
Umblokable : Wenhever damage is « umblokable » it cannot be blocked by shields (and thoses does not remove any shields).
Unique : Unique cards have an asterisk (*) next to their title. You cannot have more than one copy of a unique card in play at time.
Remove : When a dice is removed it is returned to the character or support card it came from without being resolve. You can only remove dice that are in a player's dice pool.
Keywords
Keyword are shortland for abilities that appear on multiple cards. Follow these rules when using those cards :
Guardian : Before one of your characters with guardian activates you may deal it damage equal to the value of a dice showing damge (meele or ranged) in your opponent's pool. Then remove that dice showing damage.
Redeploy : This keyword only appears on upgrades. After the attached character is defeated you may immmediately moves this upgrades to any of your other characters. The upgrades dice move to the new character card, even if it was in your dice pool
Ambush : After playing a card with Ambush you may immidiately take one additional action.
Subtypes
Some cards have subtypes listed above the card's ability such as « vehicule » or « weapons ». Subtypes have no inherent rules associatted with them but other cards (such as Finn) may reference them.
Customization
Although this starter deck provides a fun experience the game becomes more exciting if you customize your deck using other cards and dice (sold separately). Customing allows tochoose your favorite characters, upgrades, events, supports and battlefield . Then you can test thos combination of dice and cards against any opponent.
When customizing each player needs a team of characters, a 30 cards deck, 1 battefield and all dice corresponding to the chosen cards.
Building your team
You can choose up to 30 points of chharacters for you team. A character's point value is in the lower left corner of the card. To the right of this number is a box that reads « hero » or « villain » you must select either all hero characters or all villain characters, you cannot mix the two.
You can have caracters of the same colors or different color on your team.
You can select only one copy of each unique (*) character but any number of copies of non-uniquescharacters. Non-unique charactersalways use one dice. Unique characters have two diiferent point value separated by a baclslash (/). You may choose either the smaller point value to use one of that character's dice or the larger value to use two of that character's dice.
Building your deck
The starter deck in this box has 20 cards but a standard deck is exactly 30 cards. You can choose any cards to place in your deck with the following restrictions.
You cannot include more than two copies of the same card.
Each card is hero, villain or neutral as shown on the bottom of the card. If you selected hero characters, you cannot have villain cards in your deck and vice versa. Neutral cards can be included in any deck.
Blue, Red and Yellow cards can only be included if you have a character on your tteam of the matching color. Gray cards can be included in any deck.
Your deck can contain events, upgrades and support card. Character cards abd battelfieds cannot be placed in your deck and do not count toward your 30 card limit.
Selecting Battelfield
In addition to characters and a deck you select 1 battlefield. Each player brings a battlefield to the game and one of the player's battlefield will be used for each game.
edit Copie terminer je n'ai pas réussi a lire le premier encadrer page 1 je ferait peut être un mise en page si j'ai pas trop la flemme pour que cela soit plus plaisant à lire si vous voyez des anneries ou autres contacter moi pour que je le corrige